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InfoTribes, Reality Brokers

O'Reilly on Data

Content creators and content consumers are connected, share information, and develop mental models of the world, along with shared or distinct realities, based on the information they consume. Online spaces are novel forms of community: people who haven’t met and may never meet in real life interacting in cyberspace.

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Virtual Desks and Dashboards ?of the Future

The Data Visualisation Catalogue

Then in around 2016, I first started using VR hardware and from there I had two thoughts: first, that VR is going to be the most revolutionary technology of my lifetime; and second, that VR can make the process of data analysis and presentation much easier (especially in my job as an investment analyst).

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Techniques for Collecting, Prepping, and Plotting Data: Predicting Social Media-Influence in the NBA

Domino Data Lab

As a result, there has been a recent explosion in individual statistics that try to measure a player’s impact. Knowing that the ultimate goal is to compare the social-media influence and power of NBA players, a great place to start is with the roster of the NBA players in the 2016–2017 season. 05) in predicting changes in attendance.

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Using random effects models in prediction problems

The Unofficial Google Data Science Blog

Finally, through a case study of a real-world prediction problem, we also argue that Random Effect models should be considered alongside penalized GLM's even for pure prediction problems. Random effects models are a useful tool for both exploratory analyses and prediction problems. hi-fly-airlines 123.com

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Deep Learning Illustrated: Building Natural Language Processing Models

Domino Data Lab

Although it’s not perfect, [Note: These are statistical approximations, of course!] GloVe and word2vec differ in their underlying methodology: word2vec uses predictive models, while GloVe is count based. Interactive bokeh plot of two-dimensional word-vector data. Interactive bokeh plot of two-dimensional word-vector data.